ACI bridges the gap between state-of-the-art 3D gaming technology and military virtual-reality training for individual and team-based training systems. With over a decade of experience in team-based simulation and over 10 million dollars spent in research and development, ACI is the preeminent designer of dismounted infantry training simulators.


ACI TrainAsYouFight™

 

ACI’s latest DI simulator hardware platform combines a wireless Helmet Mounted Display allowing the use of the fastest COTS rack mount PC and GPU available, rapidly deployable 6 Degrees of Freedom (DOF) optical tracking technology, and any weapon loaded with a recoil kit and complete instrumentation. TrainAsYouFight™ is portable and can be operational in fifteen minutes.

Other systems feature a computer on the user’s back and limited 3 DOF inertia-based tracking prone to detection and recalibration issues. When compared to other industry platforms, TrainAsYouFight™ drastically minimizes the use of batteries, sensors and electronics on the user while significantly increasing image quality, frame rate, throughput, system reliability, and body and weapon tracking performance (weapon’s 3D position, hand and arm signals…). No PC, tracking sensors or associated batteries are affixed to the user or the weapon.

NOTE: Until now it was not technologically possible to transmit zero latency high definition video wirelessly to the HMD.

The net result provides the most natural user interface, the highest level of realism, the best visual experience available and the most reliable solution on the market.

ACI’s latest hardware offering represents a number of paradigm shifts in Dismounted Infantry (DI) and Convoy simulation

TrainAsYouFight™ is simply the most realistic individualsimulation hardware platform on the market.

TrainAsYouFight Convoy™ is the only convoy simulator based on a dismounted infantry simulation platform. This provides both mounted and dismounted capabilities, a critical featurein properly simulating real world scenarios.

ACI’s TrainAsYouFight™platforms increase individual and squad proficiency in gunnery, communications, MOUT, and vehicle operations. They are also deployable pre-mission rehearsal tools that enable warfighters to rehearse anoperation before the mission using all source intelligencefor accurate, interactive preparation.

Features:

  • Sub 1 millisecond Hi-Def. Wireless Video Technology
  • Wireless Control Unit
  • 1280x1024, 60 or 75 deg. FOV HMD
  • 6 DOF optical tracking featuring hand & arm signals
    - Individual, portable and rapidly deployable 10x10 volume supporting micro movements within the tracked space
  • Real weapons
    - Realistic recoil
    - Full instrumentation (trigger, magazine, fire mode selector, butt stock, forward Assist, Charging Handle, handle grip, functional buttons, joystick)
  • Threat Fire Clip (feel an electric “stun” when shot)
  • Fastest COTS rack mount PC and GPU and LAN bandwidth
  • 4 hours of operation without recharging
  • 15 minute setup
  • When used with the EAI and TakePoint, networkable up to 64 users

    Platform Benefits over existing solutions:

  • True tetherless design with no compromise
  • Combine and augment benefits of existing tethered and untethered solutions
  • Much improved battery autonomy
  • Eliminates the use of inertia-based sensors on user and results in:
    - Arm and hand signals capability
    - Recoil supported on all weapons
    - No limitation to joystick locomotion
    - No detection and recalibration issues
    - No limitation to 3 DOF tracking
    - No batteries needed for sensors
    - No wireless interference when using tracking on crowded 2.4 GHz band
    - No recalibration of sensors during weapon recoil
    - No wiring on user’s uniform compromising system reliability
  • Wireless video means:
    - Use of Hi-End Stationary rack mount PC in shock proof case
    - Fastest frame rate, highest image quality in industry
    - Fastest hard wired networking allows full body tracking data over LAN (no Batteries for PC and tracking)
    - Increase reliability by not wearing a PC
    - COTS PC means lower PC upgrade cost
  • Maximizes throughput and increases reliability, realism and functionality


The user can adjust the helmet mounted display (HMD) in less than 30 seconds.

 


Together the TrainAsYouFight™ Wireless Control Unit (WCU), Head Mount Display (HMD) and Advanced
Combat Helmet (ACH) replica are equal in weight to a standard Kevlar ACH. The trainee can also attach
the WCU and HMD to his or her own helmet.

 


TrainAsYouFight™ features ACI's parent pending weapon instrumentation overlay, enabling the use of
any model of small arms in any arsenal.

 


TrainAsYouFight™ Equipment Suite

 


TrainAsYouFight™ supports unlimited hand and arm signals, including non-verbal
cultural communication.

 


Trainees kick in doors using natural motions, eliminating the use of menus or switches.

 


Trainees throw a grenade using the same technique taught in live training.

 


The weapon is tracked as an independent object held by the trainee: the trainees can position the
weapon in any manner, with one or two hands, and with no anomalies.

 


Detailed movements using the trainee’s physical motion instead of a joystick
accurately replicate the proper use of cover and concealment.

 


The TrainAsYouFight™ optical tracking system enables the avatar to
track the trainee through a continuous range of postures.

 


FACE MAPPING - With face mapping and body matching technology, a trainee’s avatar accurately
represents the individual trainee within the squad.

 

TrainAsYouFight OnFoot™

Natural user locomotion option

TrainAsYouFight™ can be delivered in an aluminum truss configuration with a large collective optical tracking volume (up to 40x100 feet) allowing 9 users to physically walk instead of using the gun joystick.

When at the edge of the volume, users simply turn around and continue to move forward in the virtual environment.

The same equipment can be used in conjunction with the portable and rapidly deployable 10x10 individual tracking setup and the large collective volume.

 

TrainAsYouFight Convoy™

Platoon Level Mounted and Dismounted Convoy Operations

The TrainAsYouFight™ approach to convoy simulation is radically different as it augments a dismounted simulation system with functional vehicle stations (Driver, TC & Gunner and passenger). By design, each user has his own individual viewpoint and can navigate anywhere in the virtual environment.

By placing functional stations within the optical tracking volume, users are able to interact with realistic hardware while in the virtual vehicle. If used in conjunction with ACI’s face mapping application, users can see and talk to each other as they would in real life.

TrainAsYouFight™ and TrainAsYouFight Convoy™ also provide sophisticated Mission Briefing, Mission Control and After Action Review (AAR) tools to interactively plan, manage and replay missions as well as generate charts and statistics by team or individual performance.

 

SUPPORTS FULL COVERAGE OF CONVOY OPERATIONS

A 20’x25’ optical tracking area provides full coverage for a 4 user vehicle (gunner, driver, truck commander and passenger stations). The renderings show users in their virtual representation both in mounted and dismounted configuration.

TrainAsYouFight Convoy™ allows multiple vehicles to train together simultaneously to support full spectrum convoy operations. A facility featuring 12 users broken down into a 3 vehicle convoy, a briefing and after action review area will fit within 4,000 square feet.

  • Supports fully integrated platoon level mounted and dismounted operations
  • Users may take over the position of another crew member who is wounded/killed by simply walking into their training space
  • When combined with ACI’s TakePoint simulation software:
    - Integrates geo-specific operational scenarios to accurately train for future missions in varying terrain, including rural, urban, mountainous, jungle and desert environments
    - Allows the training commander to monitor and control the simulation evolution, directing opposition forces and civilian populations

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